I really hope this is intended as a two way joke
Since dear god do i hate audiophiles and the one in your flash comes off far far worse... and this is coming from a guy who just spent the day in the studio where we were laying down high middle and low guitar tracks for left and right and had 3 different tone tracks for the bass. Past a point the fidelity of a recoding isn't that important, it's fine to enjoy it and prefer to listen to it but to presume that you have to listen to it to understand or enjoy music is idiotic.... you know what's funny? very very few of the musician and people in bands that i've met over the years are the annoying audiophiles, cept some people in awful awful indy bands.
As for guitarhero who cares? it can be fun and is another way to get joy out of music and if people get obsessive they are annoying as any other obsessive... at leed festival a group of us (all in bands) ended up on the guitar hero stage and we did rock out just as we would do live... rocking out is a term about putting on a stage show, you can be on stage playing music and not rock... and you know what? it was fun, the people watching enjoyed it, we enjoyed it, and it's me laugh that it seems to be mostly people not in bands that get pissed off by people who play it.
In terms of your flash it was your typical minimalist style that gets it humour mostly from the voice track. If this was intended as a stab at both sides then I think that it dose it well... if it wasn't intended as that and you are in fact one of those annoying audiophiles then it was done badly since, like i said, it works better as stabs at both sides.
But the animation of the figures was a little stiff. The way the main characters upper body didn't move at all when she ran felt a little unnatural and was a tad distracting. Which is a shame given how well done the rest of the animation and art is. Short and sweet and very good for what you set out to do.
but i would say that flash is not he program you should have used to make this. Flash is god awful with bitmapped images, you would have been far better of in terms of the look and quality of the animation if you'd done it in after effects... other than that its ok... the voice acting need to be more clear but other than that it was enjoyable enough
This isn't even the only game ON THE FRONT PAGE OF NEW GROUNDS that uses this idea of an big world map that you unlock by finding upgrades to accesses new places. Off the top of my head I can count 6 or 7 (edit: oh wait remembered another 2 maybe even 3! so new total of 9 or 10 games) that use this idea. True it must have started somewhere but it's clearly a new style of platformer that we all seem to like and artist like to create. Yet slatting this game for being a rip off of one or another at this point is just redundant and petty.
If you want to talk about the game not adding anything new to this type of game? Go ahead because it does not. The game has no new ideas that I've come across yet but the art style is wonderful and the platforming is smooth enough and challenging in places with out being stupid. In other words it a nicely refined game of this type it does not innovate and it's clearly not the best of it's kind but it's kept me playing and I've enjoyed it a lot so far. The seems to be no real story so far which is a downside as it means the endings, when I get to them, will be no where near as good as they might.
In other words this is a booming new game type that has come up a lot over the last year or so. To complain about it being ripped off is to complain that ever tower defence game stole it's ideas or any other of the countless game types that game makers use as a frame work. Every game will rip off ideas when building it's frame work as that is how design works, nothing is every fully original. There a many reasons for that and no time to get in to them here. Still the point remains that this kind of game has become an established game type and the only way to judge them is to judge how well they do it and if they offer anything new to that game type.
Personally this seems to be at the more shallow and simple end, if you want to see this game type at it's best you may want to check out "endeavor" which you can find right here at newgrounds and was on the front page a few weeks ago. It's vastly better in almost every way... but that does not make this game bad!
Understand now? good.
Ending was disapointing
My little guy was a master of the combat arts and cleared all the dungeons in the land was famous and rich with great temperament... and my results? he'll remember doing a bit of construction work and how good his lessons about combat where and in the end he will become completely unknown. I thought i'd done rather well setting him up for a life of adventure but turns out not.
The rest of the game is addictive and a really cool twist this kind of management rpg. I'd like to have maybe seen more involved combat and stat building and the exploration expanded a bit. There was also a lack of useful loot over all, but he did look rather bad ass by the end so that's always a good thing.
Over all very enjoyable :)
Wonderfully fun game, the only major flaw i've found so far is the fact you can't control your party. It gets rather frustrating when winning a fight can depend on a party member making the right move at the right time... this comes down far to often to luck. Giving the player direct control of the party members would solve this problem and be a bit more interesting over all.
Other than that i'd like to have seen a bit more rpg in it, wondering around the diffrent places but i know thats not what the game is or set out to do i just think that you've got a good combat and loot system and the basics of a good levelling system and it would be nice to see them put to use in the context of amuch more rpgish rpg :P
I spent a long time trying to find something to fit the little flash toy i made... this worked perfectly and the toy wouldn't work nearly as well with out it
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